Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.9 vs 1.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
55.4 vs 71.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Gold / min
429 vs 387
89 of 100 against Swain players, and it matters: the better half of Swain top laners wins 68% of games, the other half 31%.
Kills / min
0.23 vs 0.16
87 of 100 against Swain players, and it matters: the better half of Swain top laners wins 61% of games, the other half 38%.
Turret plates / game
10.3 vs 8.4
73 of 100 against Swain players, and it matters: the better half of Swain top laners wins 78% of games, the other half 25%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 71 of 100, built on 25% team damage share and 955 damage a minute. Vision trails at 39, with 0.5 control wards a game.
Among top laners
Swain top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Swain top laners with above-median solo kills a game win 56% of games; below it, 43%.
Swain top laners with above-median CS at 10 min win 52% of games; below it, 47%.