Playstyle radar
22 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
343 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Solo kills / game
4.0 vs 2.5
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Kills / min
0.25 vs 0.19
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Team damage share
27% vs 23%
87 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 27% team damage share and 1034 damage a minute. Objectives trails at 42, with 0.9 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.4, in your losses 0.5 · 11W 11L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 611, in your losses 300 · 11W 11L