Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
88
of 100
Frontline
Damage soaked and mitigated for the duo
28
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
18
of 100
Mechanics
Skillshots landed and dodged
58
of 100
last 60season176 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1589 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
15.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2122 vs 1552
86 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
91 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 88 of 100, built on 14% team damage share and 2122 damage a minute. Control trails at 18, with 15.8 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2079, in your losses 1088 · 101W 75L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 16.4, in your losses 12.0 · 101W 75L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.9, in your losses 1.3 · 101W 75L