Playstyle radar
19 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
19 gamesObjectivesStart here
Turret plates / game
3.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.84 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1225 vs 930
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Epic monsters / game
3.5 vs 2.8
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
First blood rate
18% vs 7%
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 52 of 100, built on 0.28 kills a minute and 1.4 solo kills a game. Vision trails at 26, with 0.8 control wards a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.