Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
1.0 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
713 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
807 vs 693
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Solo kills / game
2.4 vs 1.2
88 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
First blood rate
20% vs 6%
90 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 58 of 100, built on 51% kill participation and 2.3 solo kills a game. Farming trails at 28, with 6.1 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.