Playstyle radar
25 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.97 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.5 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
0.4 vs 0.2
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 54 of 100, built on 18% team damage share and 637 damage a minute. Vision trails at 19, with 1.0 control wards a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 0.8, in your losses 0.4 · 13W 12L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.16, in your losses 1.64 · 13W 12L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 0.8, in your losses 1.2 · 13W 12L