Playstyle radar
40 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
40 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
781 vs 1006 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
CS at 10 min
18.1 vs 1.8
100 of 100 against Diamond Aatrox players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 52 of 100, built on 2.5 epic monsters a game and 767 objective damage a minute. Aggression trails at 32, with 41% kill participation.
Among junglers
Aatrox junglers with less time spent dead than the median win 73% of games; with more, 27%.
In your wins 9%, in your losses 14% · 19W 21L
Aatrox junglers with above-median objective damage a minute win 80% of games; below it, 20%.
In your wins 1103, in your losses 432 · 19W 19L
Aatrox junglers with fewer deaths a minute than the median win 77% of games; with more, 23%.
In your wins 0.15, in your losses 0.27 · 19W 21L