Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.17 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 76 of 100, built on 25% team damage share and 918 damage a minute. Survivability trails at 34, with 14% time spent dead.
Among top laners
Gangplank top laners with above-median solo kills a game win 62% of games; below it, 44%.
Gangplank top laners with above-median kills a minute win 65% of games; below it, 37%.
Gangplank top laners with fewer deaths a minute than the median win 69% of games; with more, 34%.