Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.3 vs 0.8
87 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Kills / min
0.27 vs 0.18
85 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Objective damage / min
525 vs 384
81 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 69 of 100, built on 1.2 epic monsters a game and 456 objective damage a minute. Survivability trails at 25, with 0.27 deaths a minute.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.