Playstyle radar
17 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
422 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
4.1 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Turret plates / game
8.7 vs 4.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Time spent dead
8% vs 10%
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 63 of 100, built on 2.8 epic monsters a game and 7.3 turret plates a game. Damage trails at 12, with 10% team damage share.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.