Playstyle radar
50 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
50 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.41 vs 0.24
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Damage / min
1214 vs 851
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Solo kills / game
4.5 vs 2.1
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 69 of 100, built on 1061 damage a minute and 25% team damage share. Vision trails at 15, with 0.8 wards cleared a game.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.19, in your losses 0.33 · 34W 16L
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 17% · 34W 16L
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 0.8, in your losses 0.7 · 34W 16L