Playstyle radar
18 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
55.1 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
13.0 vs 8.3
100 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Objective damage / min
455 vs 314
85 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
First blood rate
21% vs 9%
85 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 76 of 100, built on 12.8 turret plates a game and 469 objective damage a minute. Farming trails at 9, with 5.1 CS a minute.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.