Playstyle radar
20 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.43 vs 3.11 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
480 vs 399
76 of 100 against Bard players, and it matters: the better half of Bard supports wins 57% of games, the other half 42%.
Ally saves / game
1.50 vs 0.78
87 of 100 against Bard players, and it matters: the better half of Bard supports wins 54% of games, the other half 46%.
First blood rate
20% vs 5%
85 of 100 against Bard players, and it matters: the better half of Bard supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 58 of 100, built on 0.80 ally saves a game and 1.4 CC seconds a minute. Vision trails at 13, with 0.97 vision score a minute.
Among supports
Bard supports with less time spent dead than the median win 66% of games; with more, 33%.
Bard supports with above-median vision score a minute win 54% of games; below it, 45%.
Bard supports with fewer deaths a minute than the median win 68% of games; with more, 31%.