Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
486 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kill participation
59% vs 51%
98 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
3.9 vs 2.8
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 56 of 100, built on 19% team damage share and 686 damage a minute. Aggression trails at 37, with 0.8 solo kills a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.