Playstyle radar
20 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
20 gamesDamageStart here
Damage / min
313 vs 364 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kill participation
51% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
Kills / min
0.06 vs 0.07 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.0 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.21
73 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 65 of 100, built on 2.5 epic monsters a game and 8.8 turret plates a game. Farming trails at 30, with 4.0 CS a minute.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 596, in your losses 756 · 10W 10L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 49%, in your losses 51% · 10W 10L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.13, in your losses 0.20 · 10W 10L