Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
last 60season100 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
12% vs 0%
71 of 100 against Diamond Diana players, and it matters: the better half of Diana junglers wins 55% of games, the other half 48%.
CS at 10 min
6.3 vs 3.4
100 of 100 against Diamond Diana players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 58 of 100, built on 22% team damage share and 785 damage a minute. Survivability trails at 22, with 0.27 deaths a minute. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Diana junglers with fewer deaths a minute than the median win 75% of games; with more, 22%.
This season, in your wins 0.21, in your losses 0.33 · 54W 46L
Diana junglers with less time spent dead than the median win 72% of games; with more, 26%.
This season, in your wins 11%, in your losses 16% · 54W 46L