Playstyle radar
24 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.3 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
45% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Vision score / min
0.96 vs 0.65
98 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 46%.
First blood rate
22% vs 13%
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 56% of games, the other half 48%.
Control wards / game
4.6 vs 0.3
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 88 of 100, built on 5.1 control wards a game and 1.13 vision score a minute. Objectives trails at 39, with 1.1 epic monsters a game.
Among bot laners
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.