Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.8 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
59.6 vs 68.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 21% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
15.6 vs 9.8
100 of 100 against Emerald Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 23%.
Solo kills / game
2.0 vs 1.0
79 of 100 against Emerald Draven players, and it matters: the better half of Draven bot laners wins 64% of games, the other half 45%.
Kills / min
0.41 vs 0.33
73 of 100 against Emerald Draven players, and it matters: the better half of Draven bot laners wins 71% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 64 of 100, built on 0.81 vision score a minute and 1.2 control wards a game. Farming trails at 33, with 6.9 CS a minute.
Among bot laners
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
Draven bot laners with above-median CS at 10 min win 58% of games; below it, 44%.
Draven bot laners with above-median first blood rate win 58% of games; below it, 48%.