Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season110 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.7 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
75 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CC seconds / min
1.6 vs 1.3
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 2.29 vision score a minute and 7.0 wards cleared a game. Damage trails at 32, with 12% team damage share.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 8.7, in your losses 3.0 · 48W 62L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 7%, in your losses 12% · 48W 62L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 188, in your losses 100 · 45W 56L