Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season121 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
725 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 46 of 100, built on 11% time spent dead and 0.22 deaths a minute. Farming trails at 20, with 61.8 CS at 10 min.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.2, in your losses 6.0 · 55W 66L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 783, in your losses 652 · 55W 66L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.5, in your losses 0.8 · 55W 66L