Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season304 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
1279 vs 971
89 of 100 against Master+ Talon players, and it matters: the better half of Talon junglers wins 81% of games, the other half 20%.
Damage / min
1030 vs 822
88 of 100 against Master+ Talon players, and it matters: the better half of Talon junglers wins 61% of games, the other half 41%.
Turret plates / game
6.3 vs 4.0
87 of 100 against Master+ Talon players, and it matters: the better half of Talon junglers wins 77% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 90 of 100, built on 25% team damage share and 960 damage a minute. Survivability trails at 33, with 12% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers