Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season336 games
What to work on
60 gamesAggressionStart here
First blood rate
2% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
134 vs 93
71 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Vision score / min
3.13 vs 2.63
87 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Wards cleared / game
11.7 vs 7.4
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 80 of 100, built on 10.9 wards cleared a game and 2.88 vision score a minute. Aggression trails at 45, with 3% first blood rate.
Among supports
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
This season, in your wins 3%, in your losses 4% · 158W 178L