Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.64 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.48 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Damage / min
1248 vs 866
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Gold / min
488 vs 425
97 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 83 of 100, built on 28% team damage share and 1071 damage a minute. Vision trails at 29, with 0.1 control wards a game.
Among mid laners
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.