Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
28 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Vision score / min
2.85 vs 2.56
71 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Solo kills / game
0.7 vs 0.2
92 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 55 of 100, built on 2.06 vision score a minute and 5.8 wards cleared a game. Damage trails at 22, with 419 damage a minute.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.