Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesDamageStart here
Damage / min
287 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
72 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.42 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 8% time spent dead and 0.20 deaths a minute. Damage trails at 26, with 404 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 399, in your losses 388 · 47W 35L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 190, in your losses 139 · 47W 35L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.36, in your losses 0.26 · 47W 35L