Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.8 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.87 vs 1.09 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
1275 vs 920
93 of 100 against Emerald Lee Sin players, and it matters: the better half of Lee Sin junglers wins 79% of games, the other half 20%.
Epic monsters / game
3.7 vs 3.0
74 of 100 against Emerald Lee Sin players, and it matters: the better half of Lee Sin junglers wins 81% of games, the other half 31%.
Solo kills / game
2.0 vs 1.1
80 of 100 against Emerald Lee Sin players, and it matters: the better half of Lee Sin junglers wins 58% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 81 of 100, built on 1264 objective damage a minute and 3.5 epic monsters a game. Farming trails at 25, with 5.8 CS a minute.
Among junglers
Lee Sin junglers with above-median CS a minute win 68% of games; below it, 31%.
Lee Sin junglers with above-median vision score a minute win 54% of games; below it, 44%.
Lee Sin junglers with less time spent dead than the median win 72% of games; with more, 27%.