Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.9 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.40 vs 0.22
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Solo kills / game
7.3 vs 3.0
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 60% of games, the other half 40%.
Gold / min
535 vs 421
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 80 of 100, built on 1077 damage a minute and 27% team damage share. Survivability trails at 23, with 16% time spent dead.
Among top laners
Sett top laners with less time spent dead than the median win 64% of games; with more, 36%.
Sett top laners with above-median wards cleared a game win 54% of games; below it, 47%.
Sett top laners with above-median epic monsters a game win 70% of games; below it, 33%.