Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
28 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
607 vs 395
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Damage / min
1035 vs 807
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Turret plates / game
13.7 vs 10.2
85 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 950 damage a minute and 25% team damage share. Vision trails at 47, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.0, in your losses 0.1 · 15W 13L