Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
60 gamesDamageStart here
Damage / min
226 vs 291 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.04 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Heals + shields / min
152 vs 99
98 of 100 against Master+ Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Ally heal + shield / min
152 vs 99
98 of 100 against Master+ Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 2.69 vision score a minute and 8.3 wards cleared a game. Damage trails at 16, with 9% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with above-median damage a minute win 59% of games; below it, 45%.
This season, in your wins 365, in your losses 325 · 39W 33L
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.
This season, in your wins 1.8, in your losses 0.8 · 39W 33L
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.10, in your losses 0.08 · 39W 33L