Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season247 games
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
12.6 vs 8.3
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Objective damage / min
497 vs 312
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Gold / min
479 vs 427
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 67 of 100, built on 956 damage a minute and 25% team damage share. Survivability trails at 44, with 0.24 deaths a minute.
Among mid laners
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 0.8, in your losses 0.5 · 116W 131L