Playstyle radar
46 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
16
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
39
of 100
Utility
Healing and shielding for the duo
52
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
49
of 100
What to work on
46 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1281 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Frontline
Damage mitigated / min
2116 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
24.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 52 of 100, built on 65 heals + shields a minute and 65 ally heal + shield a minute. Placement trails at 16, with 4.3 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 2278, in your losses 845 · 14W 32L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 3316, in your losses 1591 · 14W 32L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 33.1, in your losses 20.7 · 14W 32L