Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
49
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
33
of 100
last 60season128 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
22.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 49 of 100, built on 11% team damage share and 1511 damage a minute. Utility trails at 25, with 14 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.8, in your losses 1.3 · 65W 63L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.5, in your losses 2.9 · 65W 63L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 29.1, in your losses 22.4 · 65W 63L