Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.5 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
702 vs 792 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 48 of 100, built on 10.5 turret plates a game and 378 objective damage a minute. Vision trails at 25, with 0.9 wards cleared a game.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.