Playstyle radar
25 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
25 gamesFarmingStart here
CS / min
5.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
4.5 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Farming
CS at 10 min
29.6 vs 68.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.7
95 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 71% of games, the other half 35%.
Objective damage / min
478 vs 352
85 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 76% of games, the other half 29%.
Vision score / min
1.08 vs 0.83
83 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 57% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 55 of 100, built on 761 damage a minute and 19% team damage share. Survivability trails at 17, with 13% time spent dead.
Among top laners
Quinn top laners with above-median CS a minute win 61% of games; below it, 44%.
Quinn top laners with above-median turret plates a game win 76% of games; below it, 30%.
Quinn top laners with above-median CS at 10 min win 56% of games; below it, 49%.