Playstyle radar
28 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
28 gamesVisionStart here
Vision score / min
0.45 vs 0.88 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.26 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.22 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS at 10 min
4.1 vs 2.6
78 of 100 against Diamond Warwick players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 57 of 100, built on 1042 objective damage a minute and 3.0 epic monsters a game. Vision trails at 13, with 0.43 vision score a minute.
Among junglers
Warwick junglers with above-median vision score a minute win 56% of games; below it, 46%.
In your wins 0.49, in your losses 0.40 · 10W 18L
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
In your wins 0.17, in your losses 0.33 · 10W 18L
Warwick junglers with above-median kills a minute win 64% of games; below it, 37%.
In your wins 0.25, in your losses 0.18 · 10W 18L