Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
last 60season196 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Vision score / min
0.91 vs 0.73
81 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 54% of games, the other half 47%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 74 of 100, built on 0.40 kills a minute and 3.1 solo kills a game. Survivability trails at 10, with 15% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Locke mid laners with fewer deaths a minute than the median win 71% of games; with more, 30%.
This season, in your wins 0.25, in your losses 0.36 · 93W 103L
Locke mid laners with less time spent dead than the median win 68% of games; with more, 32%.
This season, in your wins 13%, in your losses 17% · 93W 103L
Locke mid laners with above-median epic monsters a game win 66% of games; below it, 37%.
This season, in your wins 0.5, in your losses 0.2 · 93W 103L