Playstyle radar
15 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
15 gamesDamageStart here
Damage / min
230 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
9.6 vs 6.2
97 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Time spent dead
5% vs 9%
93 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.21
89 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 24, with 13% team damage share.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.