Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.0 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
367 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.3 vs 0.8
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
498 vs 395
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.20 deaths a minute. Farming trails at 23, with 6.2 CS a minute.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.