Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.3 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
49.6 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.4 vs 0.8
85 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 45 of 100, built on 1.3 epic monsters a game and 356 objective damage a minute. Farming trails at 19, with 4.6 CS a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.