Playstyle radar
31 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
31 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
965 vs 799
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Control wards / game
1.6 vs 0.4
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Vision score / min
0.94 vs 0.80
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 966 damage a minute and 25% team damage share. Survivability trails at 23, with 15% time spent dead.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.22, in your losses 0.33 · 17W 14L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 12%, in your losses 17% · 17W 14L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 0.6, in your losses 0.4 · 17W 14L