Playstyle radar
19 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.57 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1075 vs 787
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Kills / min
0.31 vs 0.21
86 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Gold / min
441 vs 398
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 1180 damage a minute and 30% team damage share. Survivability trails at 15, with 0.31 deaths a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.