Playstyle radar
21 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
21 gamesDamageStart here
Damage / min
611 vs 733 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.8 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
62.4 vs 71.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
72 of 100 against Diamond Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Deaths / min
0.17 vs 0.21
71 of 100 against Diamond Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 24, with 18% team damage share.
Among top laners
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.
Darius top laners with above-median CS at 10 min win 55% of games; below it, 45%.