Playstyle radar
31 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
31 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 54 of 100, built on 10% time spent dead and 0.22 deaths a minute. Vision trails at 18, with 1.5 wards cleared a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.9, in your losses 0.1 · 14W 17L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.3, in your losses 5.5 · 14W 17L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.79, in your losses 0.81 · 14W 17L