Playstyle
15 games
Playstyle radar
15 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.47 vs 0.17
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Solo kills / game
10.1 vs 2.5
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Gold / min
513 vs 387
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 84 of 100, built on 1370 damage a minute and 31% team damage share. Vision trails at 14, with 0.49 vision score a minute.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.