Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
36
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
57
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1325 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, control leads at 57 of 100, built on 2.6 CC seconds a minute and 33.2 immobilizations a game. Damage trails at 36, with 1325 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1983, in your losses 800 · 34W 43L
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 10%, in your losses 10% · 34W 43L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 28, in your losses 29 · 34W 43L