Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
85
of 100
Damage
Damage per minute and share of the duo's damage
98
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
59
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
19 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
19 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2479 vs 1552
100 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
15% vs 11%
94 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
CC seconds / min
2.8 vs 2.1
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 98 of 100, built on 2479 damage a minute and 15% team damage share. Utility trails at 28, with 19 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.