Playstyle radar
11 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesDamageStart here
Damage / min
246 vs 378 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.5
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally saves / game
4.55 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Vision score / min
2.88 vs 2.56
73 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 72 of 100, built on 2.8 epic monsters a game and 114 objective damage a minute. Damage trails at 15, with 7% team damage share.
Among supports
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
Platinum supports with above-median first blood rate win 53% of games; below it, 49%.