Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.55 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.32 vs 0.17
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Gold / min
474 vs 392
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Turret plates / game
14.8 vs 9.6
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 77 of 100, built on 1073 damage a minute and 27% team damage share. Vision trails at 22, with 0.0 control wards a game.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.