Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
32
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
61
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2252 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
25.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
26 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Skillshots hit / min
1.2 vs 0.7
71 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 13% team damage share and 1793 damage a minute. Utility trails at 32, with 26 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2608, in your losses 1897 · 10W 10L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 33.7, in your losses 17.4 · 10W 10L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 35, in your losses 16 · 10W 10L