Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.04 vs 0.07 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.4 vs 1.5
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Turret plates / game
10.0 vs 6.1
100 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Damage / min
584 vs 378
80 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 43 of 100, built on 1.8 epic monsters a game and 6.9 turret plates a game. Aggression trails at 23, with 0.08 kills a minute.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.